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############################### [AOD] Cobalt Rush for Command & Conquer Generals Zero Hour ############################
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Contents:

1. What is this map?
2. How to host?
3. How to play?
4. AOD Tournament Info
5. Special Thanks
6. Contact

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1. WHAT IS THIS MAP?
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This AOD (Tower Defense) Map was created by kABUSE aka I^Love^Mixery and SkyMix_RMT in 2019-2021.

Roundabout 550 hours of total work.

This map is the most difficult AOD ever created for this game by a huge margin. We mean it.

This map is also likely to be the most complex, unmodded map ever created for this game.

Feel free to check out how it works in WorldBuilder. There are lots and lots of things to discover. I put a few script
comments to explain the most wicked script contraptions.

Please respect the amount of work put into this map and refrain from publicly releasing modded versions of bad quality
or stealing credit.

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2. HOW TO HOST?
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Put any number of human players into the Game Lobby Slots 1 - 4.

Put a vanilla GLA CPU in the Game Lobby Slot 5, top left corner spot. Select desired CPU difficulty.

The Start Cash of this map will be set automatically as follows:

Hard CPU difficulty:
1 Player: 	$ 65.000
2 Players: 	$ 35.000
3 Players:	$ 25.000
4 Players:	$ 20.000

Medium CPU difficulty:
1 Player:	$ 85.000
2 Players:	$ 40.000
3 Players:	$ 30.000
4 Players:	$ 25.000

Easy CPU difficulty:
1 Player:	$110.000
2 Players:	$ 60.000
3 Players:	$ 40.000
4 Players:	$ 30.000

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3. HOW TO PLAY?
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This map is most entertaining when played "blind". Just host it with the info above and learn from pain.

There are absolutely no pre-placed cash sources on the map but all factions can build >>Tank General<< Hackers at their
Barracks (may vary depending on Comp difficulty and faction).

All GLA factions are limited to Cash Bounty Level 1, but are compensated with a free power plant.

All Black Market Upgrades have been relocated to the GLA Command Centers.

The XP gain rate to level up abilities is terrifically low.

All Armies work. No units or abilities are disabled (apart from the above mentioned cash-related limitations).

There are a lot of other balancing tweaks to make bad factions playable but it would be a huge wall of text to cover
all changes and tweaks. Just try around with different factions and/or difficulty levels and you will see. We put a lot
of time ans sweat into making all factions at least somewhat useful.

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4. AOD Tournament Info
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We hosted the first ever AOD tournament on Gamereplays.org with this map.

Tournament Trailer:
https://www.youtube.com/watch?v=uxquXEHwGyc

The teams that completed this map in the least amount of attempts won. Of course with hard CPU.

The balancing with hard CPU is untouched and exactly how it was in the tournament.
The only exception is that GLA players now start with power to make GLA feasible.

These are the numbers of attempts needed by the tournament teams who completed the map:

1st: Team DoMiNaToR, 	19 attempts, 9665 frames for final boss
2nd: Team Quads Я Us, 	31 attempts, 5969 frames for final boss
3rd: Team teamup, 	31 attempts, 9190 frames for final boss
4th: Team Buttonmen, 	32 attempts, 4837 frames for final boss
5th: Team Megacycle, 	33 attempts, 8243 frames for final boss

So don't feel ashamed or frustrated if you can't beat this map on hard difficulty.

It is an accomplishment even with EASY CPU to beat this map with a random team online.

You can search on Youtube for gameplay footage from the AOD tournament. Just search for "AOD Cobalt".

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5. SPECIAL THANKS
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Goes to..

All tournament teams for being part of this. We hope you had a good time!

SkyMix_RMT for great advice, countless test-runs, good music and huge administrative contribution on the Tournament

cncHD for hosting the Map Trailer on his Youtube Channel: https://www.youtube.com/watch?v=uxquXEHwGyc

JohnMegacycle for being awesome, giving great advice and helping us polish the trailer above

Pasha from pashacnc.com for joining our private Tournament Streams and recruiting many players for the Tournament

AdrianeYves for a discovery without which the AOD Tournament would have been impossible in its final form

SvTP0wer for a huge amount of help with final balancing of the map

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6. CONTACT
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Want to send your Replay of how you beat the map? Got feedback or something else on your mind? Feel free to contact us!

kABUSE aka I^Love^Mixery
Discord: kABUSE#2915
E-Mail: ximbary@gmail.com

SkyMix_RMT:
Discord: SkyMix_RMT#2570
E-Mail: skymixrmt@gmail.com

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Have fun playing!

kABUSE aka I^Love^Mixery